Less features == More fun?


v0.5.2 is now out!

If you've seen my last Devlog, you'll know I've been quite busy this month. One of the things I wanted to share today was a feature I took away in order to change the direction of the game. But first let me share what's been expanded upon! 

Now at the beginning of every game, you'll select the number of players then see a loadout menu, allowing you to decide which weapon & runes you want to take on your run. Runes have a maximum of 3 being carried, with 6 to choose from! Some runes affect weapons differently too so make sure you read the description of each before selecting.

Now the feature I removed from the game was settlement building, as fun as it was to have your own settlement, I've had to reflect on how much value it adds to the core mechanics and how much time I actually have to work on it as a solo indie dev with a full time job. My priority is to make sure that every run you go on in ShieldMaidens holds something unique, whether it's who you play with, the combinations of runes and weapons you carry, or the enemies you come across.

I hope others enjoy the direction I'm now taking the game, I would be thrilled to hear your thoughts & feedback
https://pangdev.itch.io/shieldmaidens


Thanks for taking the time to read about ShieldMaidens :)
PangDev


Full patch notes: https://github.com/Pang/ShieldMaidens_PatchNotes
The Devlog: https://www.youtube.com/channel/UCBX3-GA3ocMWZf-VuY7HV4g
Discord: https://discord.gg/tg5rQ7BDAh

Files

ShieldMaidens v0.5.2 DEMO.zip 53 MB
Dec 30, 2021

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